Task 6 - Constraints
Polygon Count and File Size
Polygon Count
Poly count can vary, its good to keep the count low due to having tio render more than 30,000 poly count will have a taxing effect on your computer. But depending on your machine,when rendering it will really push your pc, if the poly count is in the 1000's it make not look as nice but it will make the character easier to render, and wont have a taxing outcome on your computer. This also help on the file size of the model, as with more polygons it will make the file much larger than a low poly count model.
"for instance if you are just creating a single rendered image you really don't have to worry too much about poly count as long as your machine can handle it RAM wise. It's only when you get into the area of game modeling and animation you have to worry about poly count.Game models these days can go quite high but an average would be between 7k to 12 k , as for animation it depends on how much you have in the scene and can animate successfully with the amount of polys you have.
30k would be exceptable for animation but a little too high for games as it stands right now."
File Size
"Every file on a computer uses a certain amount of resources when sent over the internet or stored. Keeping mind of your kilobytes (kB) and megabytes (MB) can prevent problems and produce a smoother online experience."
When it comes to file size the lower the better, when downloading video games of the internet it take a long time when the file size is very high, this can ruin some games, with long loads into the game, far cry 2, this game had really bad loading times due to a large file size, this ruined the game for most people, keeping the file size low helps the game moving through easy, a good game that handled loading times well was mirrors edge, as the loading times were part of the game, you would have to stop in the game to turn a handle so you could pass, just to give the game some time to catch up with you.
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