Thursday, 25 June 2015

HA7 Task 3

Task 3 - Geometric Theory


"Games development, it is a way to model objects or characters within any game. The way this is performed is through a design process using an initial mesh which gives the basic shape of an object to later be built upon with different textures. The way in which a mesh is created is through the process of combined polygons. Polygons are two dimensional shapes that all have three key components, these are a vertice, an edge and a face." 

Geometric Theory in games development, it is a way to model objects or characters within any game. Using a mesh o mold and build from, the more polygons used decides the way the character will look.


"2D vector file formats have advantages over bitmap image export in that they produce drawings that are resolution independent and can be easily imported and modified in many other programs. These file formats are useful for creating a set of 2D construction documents, plotting a perspective in a large format, or for import into vector illustration software for further refinement."




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